One of the challenges i ran into was that when the player moved above a certain velocity it would sometimes pass through colliders.
Unity 2d floor.
2d is not 3d.
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Elevate your workflow with the floor materials pack v 1 asset from vk gamedev.
As you already noticed unity provides many of these components in 2 versions for instance box collider 2d and box collider well the difference is the second one is for 3d.
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Browse more 2d textures materials on the unity asset store.
Elevate your workflow with the tile floor asset from casual2d.
Browse more 2d textures materials on the unity asset store.
This would lead to the player getting stuck inside the floor when landing a from a high jump.
Recently i have been working on a 2d platformer which uses the inbuilt unity physics and rigidbodies.